Motion Sensor Game Testing & Localization Testing

about client

An Italian client approached BugRaptor for testing his motion sensor game which is difficult to use for an older age group. His aim was to entertain senior citizens with his 3D motion sensing game and provided them a greater sense of independence.

Client's requirement is to improve the memory capabilities, faster-thinking, motor skills, concentration level, and hand-eye coordination, which he was expecting after his game's release.

Product Overview

The product is a motion controller game that had contained visual, functional, and language-related bugs. We asked to look on the issues as soon as possible, and fix all the bugs from his motion-sensing game. Following are some of the product features: Controller-free system with a motion sensor. Facial recognition and voice recognition for user identification.

Challenges and Requirements

  • High End technology expertise and peripherals.
  • Validated internal and external links to run the app at the correct location.
  • Motion challenges
  • Device Fragmentations
  • Developed a simple and easy workflow to help end-users understand the game features itself.

Product Solutions

  • Provided relevant zip codes, addresses, names, and phone numbers for Italy because it was designed for Italian users.
  • We gave an intuitive UI/UX and visual fonts to make it readable for his native users.
  • Keeping security and usability in mind prevents the personal information of game players and feels them valued to all age groups.
  • Made it suitable for Android, IOS devices with provided Orbbec Astra sensor for real-time view.
  • We arranged AR and VR based tools and set up a device lab to test motion sensor games.
  • Localization testing was done to check the authenticity of texts written in the Italian game.
  • Test data was created by our game testers to cover all game testing scenarios.
  • In the final stage, test reports were generated with all functional components to maintain transparency with the client.

Tools and Technologies We Used

  • Tools: AR & VR Based.

Client Benefits

  • Time-to-market delivery with 100% test coverage.
  • Reduced 50% testing time due to the distribution of game tasks in our agile team.
  • Improved memory capabilities, faster-thinking, motor skills, concentration level, and hand-eye coordination.
  • Secured Data of Players/Users
  • All features easily accessible to all age groups with smooth functioning..

Ensure The Quality of Your Game With End To End Testing Solution.

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